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Bungie Discusses New Content, Multiplayer Changes, the Future of Destiny

What we want to do is make every player in Destiny feel essential. We want every single player to feel like a superhero that gets to save the day at some point during the match. As a support player, I’m guilty on many occasions of hanging back and scoring assists. In Destiny 2, I’m going […]

Destiny 2 is Taking Small Steps Forward with Many Lessons to Teach

While I didn’t mind Dragon Age II, it still was a step down from the incredible hardcore experience that was Origins. BioWare was able to meet in the middle, creating a more modern Action-RPG while maintaining an old school essence. There was no game on this list that I spent more time with than Dragon […]

The Curse of Osiris is The Curse of Destiny

There are a total of eight maps (nine if you’re playing on PS4), and five game modes. Supremacy, Clash, and Control are part of the Quickplay option, and new modes Countdown and Survival are part of Competitive. Unfortunately, there is no option to select the game mode you want once you select Quickplay or Competitive. […]

Destiny 2’s Leviathan Has an Identity Problem

Speaking of space-magic, more lore has been filled in with the arrival of new ghost. Yes, not everyone wants to crawl to the internet to discovery the intricate workings of just what makes Xur Location Destiny 2 tick, but for lore-nerds like me, this is a dream come true. I will gladly take more lore, […]

Review: Destiny 2 – Expansion I: Curse of Osiris

In Destiny, players would drop into the world and be the sole occupants in the world, asides from the infinitely respawning enemies. Destiny 2 changes this by adding NPCs to the open areas. In the EDZ that character is Devrim Kay, a suave sniper who resides in an abandoned church. The people running Bungie and […]

Destiny 2 is Taking Small Steps Forward with Many Lessons to Teach

It’s a bit nerve-racking that lore, while mentioned, didn’t come up that much, other than story content. With such a serious overhaul to story, gameplay and the two combined, it’s odd that Bungie would leave out what they’ve done for Destiny lore access to the player base. They introduced a number of needed fixes (maps) […]

Destiny 2 is the Game Destiny Was Meant to Be

The third piece of DLC starts off with the Taken King, and Hive God, Oryx, travelling the stars in his colossal dreadnaught ship to kick off the Taken War. Apparently he wasn’t too thrilled with the Guardians killing his baby boy. The Awoken rally a pre-emptive strike, but it ends up being a massive failure, […]

The Problem with Mainstream Appeal

What makes Public Events so exciting is that, if the right triggers are activated, players will kick-off a Heroic Public Event. This changes the objective from something simple like capturing a location or killing off all enemies, into something more challenging. Then thoughts of what Bungie had envisioned for Guided Games began cropping up in […]