There are a total of eight maps (nine if you’re playing on PS4), and five game modes. Supremacy, Clash, and Control are part of the Quickplay option, and new modes Countdown and Survival are part of Competitive. Unfortunately, there is no option to select the game mode you want once you select Quickplay or Competitive. If you really want to play Control, you have to hope that the game’s matchmaking doesn’t randomly throw you into Supremacy or Clash.

Assassin’s Creed II, Uncharted 2: Among Thieves and Mass Effect 2 are some of the greatest sequels of all time, but why? Each of these games had a flawed predecessor that showed great promise, which the developers were able to take and refine into strengths. With Destiny 2, Bungie is looking to achieve something similar. After three years of growing pains throughout the Destiny 1 era, the developer is finally ready to look to the future with a numbered sequel. With an actual campaign, new worlds to explore and an update to the game’s progression systems, is Destiny 2 the sequel fans deserve or is the number at the end warrantless?

The one thing that continually will linger on the mind while playing is the exact sentiment above. Why was Curse of Osiris not included in the base game? Curse of Osiris is small, adding only one new exotic weapons destination, a new raid space next week and some other minor things, which I’m sure you can guess. It’s grating, because for such a slice of content, it could have easily made its way into the base game — obviously I’m not a developer nor do I pretend to know the ins-outs of development — that said, this DLC really is small enough that if booting up Destiny 2 for an outside party, they might think it’s part of the base game.

Shaders, ships and sparrows, which could all be obtained as rewards in the Destiny 1 era, are tied to Destiny 2’s microtransaction system. Sure, common and rare shaders can be found be exploring the different worlds, but the most desirable shaders are all locked behind microtransactions and are now single use. It’s cool that shaders can now be individually placed on each piece of armor or weapon, but turning them into one-time consumables tied to microtransactions is terrible. Swapping shaders in and out in Destiny 1 was a fun piece of customization, but Destiny 2 strips that away.

There was an interesting moment when we finally run into the Taken again. As new players, the game acted as if The Taken King never happened. With the possibility of a lot of these moments popping up, how have you handled the whole new player vs. returning player conundrum?

With 2018 in full swing, a solid first quarter down and plenty of games to keep anyone happy, Destiny 2 is likely not on the mind. Bungie has been straightening Destiny 2 out, though, and it finds itself on almost the exact same path that its predecessor took. This isn’t a bad path, but it leaves a a bland taste in the mouth. It’s medicine that can be swallowed with maybe some slight discomfort from past experiences. Destiny 2 will continue to course correct, and those improvements do help the game, but do they help it enough? That’s up for the player to decide, because making things work that should have been working all along isn’t a reason to come back.

Playing Destiny 2 with others is what makes the game so enjoyable. Destiny 2 may have widened the pool, but everyone must stay in their lanes. Seeing a game like FFXIV pull off cross-play so effortlessly makes one wonder why Bungie couldn’t pull this same move. Part of it has to do with licensing agreements, but dividing Guardians is a sure way to push those same Guardians out. If a group of friends wants to play Destiny 2 together, but they all have different platforms, then why should they play at all? Much of the content in Destiny 2 is built on the idea of social play, even more so than Destiny, it just comes with limiters. Those limits are hurting Destiny 2.

The campaign kicks off with a bang. Returning home to The Last City, you and your Ghost discover that the city has come under siege by the Cabal Empire’s Red Legion. Led by Dominus Gaul, the Legion successfully captures the Traveler, cutting off all Guardian’s connection to the Light. Without Light, you must become the rallying point for all surviving Guardians, re-unite the Vanguard and retake what Gaul has taken from you.

All activities in Destiny 2 can be played cooperatively, but the real test of a Fireteam’s comradery comes in Strikes, which Destiny 2 provides plenty of. There are five Strikes in Destiny 2 (six if you’re on PS4), and each is meticulously crafted to test a Fireteam. They’re far more exciting than the Strikes in vanilla Destiny and dole out some quality loot. Those looking for a challenge and some of the top-of-the-line loot will want to try the Nightfall, however, which is unlocked later in the game.

It’s been less than a year since Destiny 2’s launch, with highs and lows, but mostly lows. Players may have fallen off Destiny 2 faster than a Sparrow racing its way through…oh wait (I miss Sparrow Racing). It’s this exact feeling, however, that Bungie is battering its player base with. For those who have come from Destiny and stuck around — through gritted teeth — and those who are newcomers to the IP, it’s been like climbing a vertical mountain that’s starting to invert itself on the way up. Slowly, Bungie has course corrected and it’s filling in much of the gaps that should have been filled in to begin with. When an entire weapon selection is useless for much of the first year, something might be wrong, especially because it leads to one of the worst grievances of all — not having fun.

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