The European Dead Zone is the most impressive open area Destiny has ever had. It’s expansive, beautiful to travel through, and filled with entertaining activities like Public Events and Adventures. Unfortunately, Patrols remain basic, and Devrim Kay doesn’t entirely solve the traveling back and forth between open areas and social space problem. Still, the EDZ is a massive improvement over what came before, and hopefully, the rest of the open areas can deliver a similar experience to the EDZ.

Destiny released in September of 2013 and with it came an avid fan base, not necessarily for the game itself, but for developer Bungie Episode 2025 as a whole. Unfortunately, Destiny wasn’t the most well-received game and its history is marked by scars of mistakes past. Nonetheless it pushed ever onward and a healthy fan following remained to keep it alive-and-well. There’s even a Guardiancon now and the game is still in its child years if breaking it down. It can think, play and be socially engaging; it just needs to grow a bit more. Thankfully, Destiny is giving the ultimate gift in its last few months before Destiny 2 comes out.

We’ve created a game that has its own culture now and every Destiny player has adapted to the current classes. What we wanted to do was strip those powers away, make players think about their characters in some new and exciting ways, and then embrace new forms of fighting within each subclass.

It’s a difficult thing to predict. I know that we’re going to constantly pay attention to how the community plays the game. We’re going to listen to the things they talk to us about. We’re going to take their suggestions and blend it with our vision for how the franchise can evolve and change. We’ll always give those who play Destiny new challenges to face, and we’re going to send them to new worlds. We’re always going to tell new stories and keep players guessing. We don’t want Destiny to become stagnant or predictable.

The most exciting thing by far is the fact that all the Raids are back. Updated Raids matching appropriately the light level of Guardians and its fair because it’s not even the max light level of 400, it’s 390. This ensures that more people will get to experience the Raids, instead of just the top tier level players. Besides having free reign on all Raids and smashing in some old baddies’ faces, the updated Raids come with something even more worthwhile: the coolest armor to ever come out of Destiny. While I haven’t been the biggest fan of some of the armor choices made by Bungie, whoever thought of this totally revamped package of all armor was a genius. Seeing the new Raid armor was enough to sell me on Age of Triumph — Vault of Glass aside. It just looks so space-magic, and isn’t that what it’s all about?

That’s Protheon’s big mechanic. Once you get him down to a certain damage point, he drops out the floor beneath you and lands you in a new arena. He does this three times throughout the fight. The difficult part about Protheon is that he plays floor’s lava with you. When he gets pissed enough, he’ll slam his fist on the ground and burn the entirety of the floor, which forces you to jump up on some small platforms. All this does, however, is put you in the line of sight of Protheon, who has two different weapons with which to take you down. It’s a tough fight, but it’s interesting and different, and that’s what we want. I will say, however, that the rest of the strike is pretty mundane. Save for the couple of interesting set pieces I mentioned earlier, it’s kind of simple. It doesn’t have many interesting mechanics, but it is short, so running it over and over as you grind will at least be quick. So again, if all of the strikes in Destiny 2 are short and simple but also take you through a new and interesting setting with a neat boss at the end, then sign me up for more.

Having faction leaders like Devrim is a step forward for Destiny’s open areas. He’s a strong personality, and it is good to listen to other characters that aren’t Nolan North’s-voiced Ghost. The inclusion of NPCs, however, still don’t provide players with everything they need, as you’ll still need to travel back to social spaces to decrypt engrams and access your vault. A more seamless experience that incorporated social spaces into the open area would have been much preferred.

After that first mission, though, players are immediately ejected to space, where a limited number of things to do sits in a classic Destiny menu. Like, what? I can’t even land on a planet and just wander around? With nowhere else to go, it’s either hop in the Strike or hop in the Crucible.

Successfully killing the elite unit will reward players with a key, which can then be used to open the sector’s treasure chest. Filled with valuable loot, there’s always a good reason to go poking around Lost Sectors.

Destiny came up short in many departments following its 2014 launch, including exploration. Exploring Earth, Venus, Mars and the Moon was supposed to be exciting, but ended up being a chore. The open areas of each planet were flat, plain and lacked exciting activities to participate in. They were pretty but didn’t have substance to keep players entertained outside of mindless busywork. This is something Bungie is directly addressing with Destiny 2.

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