Another major factor in Overwatch’s superior focus is its combat readability. In other words, it’s far easier to recognize what’s happening on the screen at any given moment and react accordingly. It’s easy to figure out what powers each hero has, how they would use them in any given situation and the potential counters to each hero’s strategy. The sheer amount of lunacy on the screen at any given moment does make Battleborn exciting, but it’s often extremely tough to figure out the best strategy to take in a given encounter. What makes Overwatch special is that high-level play isn’t hindered by its combat readability, so both new and old players have the potential to plan out their moves in the best way possible. Battleborn, for all of its chaos and excitement, doesn’t necessarily do a great job communicating with the player (this can also be seen in its awkward menu system).

Genji’s first ability, Swift Strike, allows him to dash in whichever the direction the reticle is facing, doing damage to anyone caught in his path. This particular ability has a unique hidden modifier, as its cooldown is instantly reset whenever Genji eliminates another player, thus allowing for a series of potentially devastating killstreaks. His second ability, Deflect, is the single best method for taking out Bastion (for those of you who think that everyone’s favorite robot is completely over-powered and unstoppable). By pressing the appropriate command prompt, all incoming fire is immediately deflected in the direction in which Genji is facing, which allows you to do as much damage to enemies as they hope to do to you. Genji’s ultimate, Dragonblade, is also insanely powerful when used correctly. In a nutshell, Dragonblade allows him to whip out his sword and do massive damage to enemies at close range over a duration of ten seconds. The main thing to keep in mind here is that enemies can still kill you when you’re running up on them, so simply bum-rushing into chaos with your ultimate activated is a complete waste.

To top all of this off, none of my teammates were communicating whatsoever. Needless to say, I was extremely frustrated and decided to start playing quarterback, directing my teammates through my microphone. After getting one Tracer and one Reaper to switch to Reinhardt, who rocks a giant shield that blocks enemy bullets, I hung in the background, healing everyone possible and positioning them on the control point in a way that I felt would be successful. Granted, my tone was far more authoritative than I would like to admit, and I’m sure that my teammates probably thought I was a huge jerk, but something very funny happened after I started to take control: we won. We had a completely unbalanced team that was doomed from the start, I chose a character whose main role isn’t inflicting damage and somehow I ended up empowering the team as a whole. This was such a different experience from anything that I had ever experienced in a shooter, and despite the initial frustrations, it was the single most satisfying multiplayer match I was a part of (in any game) in the past two or three years.

Despite what my love of recent independent titles like Hyper Light Drifter , Firewatch and The Banner Saga 2 might suggest, I have a strong history with games of a more bombastic persuasion. My most played game of all time, Call of Duty: Modern Warfare 2, found a way to capitalize on the combination of my love for multiplayer chaos and my susceptibility to addictive feedback loops. Granted, Wuyang Guide I would never claim that Modern Warfare 2 is some sort of godlike game, but there was something about its complete lack of balance and downright brilliant map design that tapped into a very specific portion of my mind.

There are certain developers out there that make games that are far more polished than everything else out on the market. Blizzard pretty much leads the charge here, and Overwatch is absolutely no exception. In my over one-hundred matches played during the Overwatch beta, I haven’t experienced a single dropped frame or moment of lag. Think about that for a second. We live in an age where AAA games routinely launch broken, so for a beta (though this beta is essentially a final build) to be more polished than the final release of its closest competitor, that really says something.

If there’s one constant in video games, it’s that rocket launchers are always cool, period. Pharah, Overwatch’s resident flying explosive expert, is no exception to this rule, as she has the potential to devastate an entire enemy squad when used properly. Her main weapon, the aforementioned Rocket Launcher, is not only incredibly powerful when it makes direct contact with an enemy, but it also possesses fairly large splash damage, so you don’t necessarily need to worry about hitting foes directly. This is a wonderful weapon for taking out enemies that thrive on camping, like Bastion, Hanzo and Widowmaker. In addition to the Rocket Launcher, Pharah also possesses a jet pack mapped to her jump button. Not only does this allow her to reach higher ground for sneaky firing tactics, but it also allows her to hover in mid-air for a limited time when used properly, making all of her abilities all the more surprising.

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