Loot boxes make money. This is still the unfortunately reality of things despite the absolutely massive backlash that hit the likes of EA and Activision six months ago. Despite everything; despite the massive outcry and governmental investigations into this slimey practice, gamers are still buying loot boxes frequently enough to make them worth all the trouble they cause. They’re still in Overwatch, PlayerUnkown’s Battlegrounds is still developing theirs and now Bungie has unveiled yet another type of loot box to Destiny 2 as their response to the massive outcry against their baffling insistence on walling-off much of the game’s gear behind RNG loot boxes. The developer has even gone on-record to acknowledge fans’ dislike of the loot boxes and promised to explore ways to improve Eververse for players. Yet here they are with another loot box; they either don’t have any idea what the issue is or they think they’re going to make a lot of money from it. With Destiny 2 in such a sorry state, they’ll need to make that money fast.
There are a total of eight maps (nine if you’re playing on PS4), and five game modes. Supremacy, Clash, and Control are part of the Quickplay option, and new modes Countdown and Survival are part of Competitive. Unfortunately, there is no option to select the game mode you want once you select Quickplay or Competitive. If you really want to play Control, you have to hope that the game’s matchmaking doesn’t randomly throw you into Supremacy or Clash.
Dead Space 3’s compromises were a bit more subtle , but they still resulted in a not-so-minor departure for the series. Where the first two games were horror games first and shooters second, Dead Space 3 was the opposite. It traded careful resource management and situational weapons for resource crafting and all-purpose creations. Rather than a tense experience that required its players to think on the fly, players got an occasionally startling but overall leisurely romp through an undead ice planet. Once players acquired enough resources to craft a gun with both long and short range firing modes, any semblance of genuine scares and vulnerability went right out the airlock. Supposedly, Isaac isn’t even alone for most of the game thanks to his partner, Carver, appearing out of the ether during every other cutscene. Just like with Fallout 4 and Destiny 2, Dead Space 3 represented a shift in genre for the sake of more mainstream appeal. The semblance of the game its fans loved was still there, but that’s all it was: a semblance. The traits that made it unique, that attracted a fanbase in the first place, those were either severely watered down or cut out entirely in the name of attracting more casual players.
Speaking of enemies, Destiny 2 doesn’t add anything new to the mix. Each of the factions from the original game returns with a few new units, but they don’t change the fact that these are the same enemies we’ve been shooting for the past three years. Considering we’re exploring new, exotic worlds, it would have been nice to get some new enemy species thrown in.
I’ve played a lot of Destiny, whether that be in Destiny or Destiny 2 form. This of course means I’ve also done everything Destiny has to throw at me. Being someone who likes Destiny means you’ll probably end up grinding toward the be all end all raid content for Www.Destiny2Focus.Com whatever iteration the series is on. Destiny 2 has a serious problem, though, and it’s its raid Leviathan and what it exactly it wants to be.
Then thoughts of what Bungie had envisioned for Guided Games began cropping up in my head. When Bungie announced Guided Games, it seemed exciting. Here was a feature that would ease the stress of finding a group and knowing that group could be handpicked by the seeker. It meant not having to sift through toxicity, feeling a bit closer to strangers and maybe making a friend or two along the way. Guided Games has a long way to go and needs some serious refinement. I was not about to spend another hour waiting for the next group, for fear of having the same thing happen all over again. Destiny 2’s Leviathan was proving to be more of a monster than first imagined.
[JH]: So, that’s kind of outside the scope of where we have our involvement. We’re super dedicated to story, and the high-level development decisions based on classes or specializations happen amongst other teams. We try our best to have a good narrative wrapper around that decision-making. Our involvement in the PvP is to develop a strong character in Lord Shaxx.
Destiny is a game with strong lore that does a poor job of presenting it to players. Though Bungie vastly improved the game’s story elements in The Taken King and Rise of Iron, it’s with Destiny 2 where the developer is looking to make it’s biggest strides yet. Featuring a full-fledged campaign, Adventures that tell their own sidestory and new lore items, the story team in Bellevue, Washington have had their hands busy. We got to sit down the Matthew Ward and Jason Harris, members of the Story and Cinematics team to discuss Destiny 2’s plot.