The first of Omen’s abilities is his powerful Shadow Step. A move that allows Omen to teleport to an indicated location, allowing the character to escape to new cover, take high-ground, or simply escape the given danger. Using Shadow Step to take high ground is its primary function, as it allows the character access to some seemingly inaccessible locations. Be aware of Shadow Step’s long start-up period, and take this downside into account before you use the ability to either flank or escape a combat encoun
Cypher’s Cyber Cage provides a powerful Smoke-Style aura which both limits an enemy’s vision and slows down their movement speed. This ability is useful to slow down an approaching team or to use in conjunction with your Trapwire, concealing the trap’s location. Cyber Cage is one of Cypher’s most powerful moves and is a pillar of his playst
The Incendiary can also be used to push an enemy out of cover that they’ve already gained. This can be a fantastic way to push an enemy into the waiting crosshairs of either you or a teammate, since the enemy’s only options are becoming a burn victim or taking the gunfi
It has been a running joke that Riot Games has not really earned the «Games» part of its title, since it only had the one massively successful MOBA in League of Legends . These days the company’s ambition seems to be to move away from being a one horse house and expanding into new projects, including the new FPS game formerly known as Project A , now officially called Valor
Run it Back is a rather limited ultimate, however, that does not speak for its insane utility. Run it Back allows Phoenix players unmatched aggression and recon. Phoenix can potentially rush an enemy team without fear of dying. It also allows players to scout where the enemy team is allowing for some powerful recon application. Run it Back is a simple ultimate but that does not impact its insanely powerful implications throughout a ma
The first of Cypher’s moves are the main staple of his playstyle and that is his Trapwire. As the name implies, Trapwire operates as a powerful trap to place throughout the map. When using the ability players will need to attach the long string-like wire to two close walls. Once attached and Customizable Vehicles players walk through the Trapwire, that enemy will be stunned and appear as an outline in your perspective. Making it a powerful tool to keep enemies away from a particular location, or to notify Cypher players when players are approaching a particular destination. When placing the Trapwire be sure to place it about chest height, that way an enemy isn’t able to either jump or crouch under the wire, avoiding its effe
Cyber Cage works well in conjunction with Cypher’s Trapwire as it can stun and slow the enemy team for a lengthy period of time. When used correctly it can both disorient an enemy player and team, and even lead to a powerful ambush for Cypher and his teammates. Making it one of the deadliest combos in the entire game, and a tricky combination to play aro
Phoenix’s Hot Hands is another fire-ball style attack in which the character launches an incendiary blast that deals high damage to a surrounding area. This attack, when tossed, will place a lingering flame area that does incredible damage-over-time. This attack allows Phoenix players to «smoke» up a team that is defending a given area or even prevents a rushing team from accessing a particular entrance or exit. Not to mention the abilities potential team-wiping effects if thrown on an unsuspecting group of enem
Keep in mind, this smoke drops out of the sky, meaning if there’s a roof or vertical cover of any kind in between the sky and the area you’re trying to smoke, it’s not going to land where you want it to land. Brimstone is going to need to be very specific and accurate in order to get the most use out of his smokes and realize there are certain places it just isn’t going to work
These can be used in an offensive or defensive capacity, with the latter usually used in order to force attackers around corners or through hallways blindly, giving you a severe advantage in any gunfight as they’ll have to get their bearings as soon as they exit the sm
So you don’t begin to become predictable, it is vital that you learn to mix up your attacking approaches. If you continuously use Paranoia or teleport into Dark Cover, enemies will grow aware and punish you for the efforts. Throwing a Dark Cover and teleporting into a nearby or location is a solid way to mix up your strategy. Simply put, playing Omen is like playing Jazz, you have to be unpredictable, once you’ve mastered this art of unpredictability you will become a solid threat on the battlefi
Omen’s Dark Cover is comparable to Brimstone’s Sky Smoke in which the shadowy figure fires a black smoke cloud and it will land at his marked location. Dark Cover is capable of traveling through walls, similar to his Paranoia ability. Making Omen’s ability to place Dark Cover nearly limitless. This move has incredible versatility during a match and allows the character to provide some solid visual cover. In conjunction with Omen’s other abilities, Dark Cover can provide some sneaky synergy with Omen’s toolkit. However, be aware that Dark Cover shoots from the same plane as you are standing. So if you wish to place it on high ground you will need to stand on high ground before firing the cl